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		<title><![CDATA[Foro Mu Renacidos - Eventos Sugeridos]]></title>
		<link>https://foro.murenacidos.com/</link>
		<description><![CDATA[Foro Mu Renacidos - https://foro.murenacidos.com]]></description>
		<pubDate>Fri, 17 Apr 2026 13:27:17 +0000</pubDate>
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			<title><![CDATA[Mets announce Reed Garrett underwent Tommy John surgical treatment]]></title>
			<link>https://foro.murenacidos.com/showthread.php?tid=59</link>
			<pubDate>Tue, 20 Jan 2026 01:47:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://foro.murenacidos.com/member.php?action=profile&uid=47">WhortonJer</a>]]></dc:creator>
			<guid isPermaLink="false">https://foro.murenacidos.com/showthread.php?tid=59</guid>
			<description><![CDATA[The Mets declared that 32yearold righthanded reliever Reed Garrett underwent Tommy John surgical procedure upon Wednesday,  and hel skip the entirety of the 2026 time as he recovers. The information will come as no marvel,  as it was claimed months back that Tommy John was a likelihood once Garrett strike the hurt listing soon after producing his closing look of the period upon September the fact that signing up for the Metes as a waiver assert in excess of midway all through the 2023 time,  Garrett consists of thrown 129.2 innings at the largest league position with a 4.10 Technology and a 3.58 FIP. At days <a href="https://www.nymapparelstore.com/collections/nolan-mclean-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.nymapparelstore.com/collecti...ean-jersey</a>,  he seemed Terrific,  getting done the initially fifty percent of the 2025 year with a 2.87 Technology and a 3.64 Generation inside the initially 50 % of the 2024 is projected in direction of make &#36;1.4 million in just arbitration this offseason,  and it believable that the Mets may perhaps soft him a deal  ,  trying to keep him upon the 40gentleman roster although he counts in opposition to it all winter season,  towards keep the personnel manage they comprise upon him for the duration of the close of the 2029 time.<br />
<br />
<br />
<a href="https://www.nymapparelstore.com" target="_blank" rel="noopener" class="mycode_url">https://www.nymapparelstore.com</a>]]></description>
			<content:encoded><![CDATA[The Mets declared that 32yearold righthanded reliever Reed Garrett underwent Tommy John surgical procedure upon Wednesday,  and hel skip the entirety of the 2026 time as he recovers. The information will come as no marvel,  as it was claimed months back that Tommy John was a likelihood once Garrett strike the hurt listing soon after producing his closing look of the period upon September the fact that signing up for the Metes as a waiver assert in excess of midway all through the 2023 time,  Garrett consists of thrown 129.2 innings at the largest league position with a 4.10 Technology and a 3.58 FIP. At days <a href="https://www.nymapparelstore.com/collections/nolan-mclean-jersey" target="_blank" rel="noopener" class="mycode_url">https://www.nymapparelstore.com/collecti...ean-jersey</a>,  he seemed Terrific,  getting done the initially fifty percent of the 2025 year with a 2.87 Technology and a 3.64 Generation inside the initially 50 % of the 2024 is projected in direction of make &#36;1.4 million in just arbitration this offseason,  and it believable that the Mets may perhaps soft him a deal  ,  trying to keep him upon the 40gentleman roster although he counts in opposition to it all winter season,  towards keep the personnel manage they comprise upon him for the duration of the close of the 2029 time.<br />
<br />
<br />
<a href="https://www.nymapparelstore.com" target="_blank" rel="noopener" class="mycode_url">https://www.nymapparelstore.com</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp-Diablo 4: Grandfather Unlocks Peak Damage Scaling]]></title>
			<link>https://foro.murenacidos.com/showthread.php?tid=20</link>
			<pubDate>Sun, 07 Dec 2025 01:40:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://foro.murenacidos.com/member.php?action=profile&uid=23">Chunzliu</a>]]></dc:creator>
			<guid isPermaLink="false">https://foro.murenacidos.com/showthread.php?tid=20</guid>
			<description><![CDATA[If you're looking for the strongest, tankiest, and fastest speed-farming Barbarian build in Diablo 4 Season 10, look no further-the Shotgun Dust Devils Barbarian is currently the king of efficiency. This setup blends ridiculous tankiness with screen-melting damage, instant mobility, and some of the strongest unique synergies in the game. Whether you're farming Tier 4, blasting Helltides, or zooming through Nightmare dungeons, this build turns your Barbarian into a tornado of destruction that never stops moving.<br />
<br />
This guide breaks down every part of the build-skills, Paragon, gear, tempering, runes, playstyle, and even how to convert it into a push-oriented version. By the end, you'll know exactly why players call this build "Omega Tanky" and why it's currently one of the best speed-farming setups in the entire game <a href="https://www.mmoexp.com/Diablo-4/Gold.html" target="_blank" rel="noopener" class="mycode_url">Diablo IV gold</a> .<br />
<br />
Why Shotgun Dust Devils Is the Best Speed-Farming Build<br />
<br />
The core of the build revolves around generating Dust Devils at extremely high frequency, and then stacking multipliers so those Dust Devils "shotgun" enemies up close. Combined with Whirlwind's mobility and Lunging Strike's buffs, the build maintains permanent Berserking, constant movement, and enough damage to one-shot bosses-even while standing still.<br />
<br />
A few quick highlights:<br />
<br />
Can clear T4 with only a couple Uniques<br />
Permanent movement, fury, Berserking uptime<br />
Near-immortality thanks to massive DR and shouts<br />
Dust Devils hit twice due to tempering synergy<br />
Whirlwind is fully free thanks to Beast Cornered<br />
One-shotting bosses even at low HP<br />
Can tank almost anything-except the occasional beam<br />
<br />
This is speed farming at its finest: simple rotation, constant motion, and zero downtime.<br />
<br />
Skill Breakdown<br />
<br />
Basic Skill-Lunging Strike<br />
<br />
Lunging Strike is a surprisingly important piece of this build. It:<br />
<br />
Procs Belligerence<br />
Procs Warpath<br />
Always overpowers thanks to Unstable Power<br />
Refreshes its cooldown in sync with your buffs<br />
<br />
Using it every 4 seconds boosts your damage by over 100% with good masterworks. It's a consistent self-buff, a mobility tool, and a resource generator all in one.<br />
<br />
Core Skill-Whirlwind<br />
<br />
Whirlwind functions here primarily as a Dust Devil generator, not your main source of damage.<br />
<br />
Key notes:<br />
<br />
You do NOT need points in it<br />
Sabra and Starless Skies grant enough free ranks<br />
Beast Cornered solves all Fury issues<br />
The build spams Whirlwind nonstop<br />
<br />
This is why the build feels incredibly smooth-Whirlwind is always active, fast, and free.<br />
<br />
Shouts-The Build's Backbone<br />
<br />
You use all three:<br />
<br />
Rallying Cry-Unstoppable + Fury engine<br />
Challenging Shout-Big DR and chunkier HP<br />
War Cry-Berserking uptime and extra damage<br />
<br />
Since the build auto-procs so many multipliers through your shouts, pushing them on cooldown is essential.<br />
<br />
Ultimate-Wrath of the Berserker<br />
<br />
Wrath of the Berserker:<br />
<br />
Converts your damage to fire<br />
Scales damage massively through Unconstrained<br />
Boosts movement speed and Fury generation<br />
<br />
This build runs 100% uptime thanks to rune synergy-more on that later.<br />
<br />
Key Passive-Unconstrained<br />
<br />
Still the best universal Barbarian passive for any non-bleed build. More Berserking = more speed, more damage, more tankiness.<br />
<br />
Paragon Boards &amp; Glyphs<br />
<br />
The Paragon setup mixes additive synergy with multipliers that boost Dust Devils, crit, and Berserking uptime.<br />
<br />
Boards Used<br />
<br />
1.Starting Board<br />
2.Flawless Technique-makes crit cap trivial<br />
3.Challenger-universal staple<br />
4.Blood Rage-mandatory on all Barb builds<br />
5.Twister-MASSIVE Dust Devil additive + multipliers<br />
6.Carnage-attack speed + damage<br />
7.Wrath or Exploit-for speed farming, Exploit is usually better<br />
8.Force of Nature-creates more Dust Devils via Earthquakes<br />
<br />
Important Glyphs<br />
<br />
Twister-by far the most powerful for Dust Devils<br />
Undaunted-additive + DR<br />
Wrath OR Exploit-depending on preference and content<br />
<br />
Even though the build lacks many multiplier glyphs, it stacks so much additive + multipliers from gear that Paragon functions as a damage amplifier, not a dependency.<br />
<br />
Best Gear, Aspects &amp; Masterworking<br />
<br />
Mandatory Mythics<br />
<br />
1. Starless Skies<br />
<br />
The single strongest Barbarian unique in Season 10.<br />
<br />
Cuts your Fury costs drastically<br />
Allows constant Whirlwind<br />
Provides crit chance<br />
Masterwork for maximum output<br />
<br />
Absolutely mandatory.<br />
<br />
2. The Grandfather<br />
<br />
Adds:<br />
<br />
A mountain of All Stats (unlocking Paragon bonuses)<br />
Giant raw damage<br />
Multipliers that scale Dust Devils<br />
<br />
This is massive for build consistency.<br />
<br />
3. Earthrend Predation<br />
<br />
Predation caps your crit chance and adds movement speed-crucial for flying through dungeons. Battle Trance can technically work, but Dust Devils don't lucky hit, making Predation far superior for this build.Chaos Uniques<br />
<br />
Fist of Fate<br />
<br />
Used purely for its 60% damage multiplier. Rolls on crit/vulnerable/lucky hit are nice but irrelevant for speed farming.<br />
<br />
Crown of Lucion<br />
<br />
Another huge multiplier (90%+). A key power spike.<br />
<br />
Ugly Bastard<br />
<br />
Converts all damage to fire and ramps it up significantly once Wrath of the Berserker is active.<br />
<br />
Sabra of Tazgal<br />
<br />
Enables more Warpath procs and helps fuel Dust Devil spam. It's bugged on some variants, but this version works reliably.<br />
<br />
Weapons &amp; Tempering<br />
<br />
Primary Stats<br />
<br />
Always prioritize:<br />
<br />
Strength<br />
Crit Damage<br />
Damage to Close<br />
Dust Devil Damage (tempering)<br />
<br />
Sword 1<br />
<br />
Fierce Winds (main Dust Devil damage source)<br />
Temper: Dust Devil Damage<br />
<br />
Sword 2<br />
<br />
Belligerence (syncs with Lunging Strike)<br />
Temper: Wallop or general damage to staggered enemies<br />
<br />
Amulet<br />
<br />
Earthquakes aspect<br />
High strength<br />
Ranking passives (Heavy Handed or Counteroffensive ideal)<br />
Temper: Wrath of the Berserker CDR + Dust Devil Damage<br />
<br />
Rings<br />
<br />
Elements aspect<br />
Strength<br />
Crit<br />
Resistances (Poison/Cold/Lightning)<br />
Temper: Stable Damage<br />
<br />
Throw in jewels only to cap resists-honestly, the build is so tanky you barely need them.<br />
<br />
Runes &amp; Why They Matter<br />
<br />
Back-Deck (Earthquake Generation)<br />
<br />
This rune creates Earthquakes on skill use, which:<br />
<br />
Spawn more Dust Devils<br />
Trigger Earthquake aspect multipliers<br />
Clear anything behind you automatically<br />
<br />
Pock (Wrath of the Berserker Uptime)<br />
<br />
Keeps permanent RotB uptime. Many players prefer this comfort.<br />
<br />
Alternative: Igny + Jaw<br />
<br />
If you want maximum speed, this gives you Sorcerer-style teleport every ~3 seconds-but you lose constant Wrath uptime.<br />
Choose depending on preference:<br />
<br />
Comfort + Power → Pock<br />
Maximum Zoom → Igny/Jaw<br />
<br />
How the Build Plays<br />
<br />
This is one of the smoothest Barbarian builds ever made.<br />
Basic Rotation<br />
<br />
1.Use Lunging Strike every 4 seconds to refresh Belligerence + Warpath.<br />
<br />
2.Keep all shouts rolling on cooldown.<br />
<br />
3.Maintain Whirlwind constantly.<br />
<br />
4.Stay in melee range to "shotgun" Dust Devils.<br />
<br />
5.Leave Earthquakes everywhere for passive clearing.<br />
<br />
You don't stop moving-ever. Everything around you dies, even things off-screen.<br />
<br />
Speed Farming vs. Pushing Variants<br />
<br />
To Convert Into a Push Build<br />
<br />
Minimal changes needed:<br />
<br />
Swap Exploit for an endgame glyph<br />
Consider Bash + other core damage skills if desired<br />
Adjust gear for capped resistances and defensive tempers<br />
Replace Predation with damage-oriented Chaos Uniques<br />
<br />
The important part is:<br />
<br />
You can keep Whirlwind if you want.<br />
<br />
Many pushing setups drop it, but the guide's author explains how to keep it while still gaining huge DPS.<br />
<br />
Consumables<br />
<br />
For speed farming, the top choices are:<br />
<br />
Elixir of Precision (crit damage boost)<br />
Elixir of Resourcefulness (if Fury ever dips)<br />
Elixir of Fortitude (if you want to be invincible)<br />
<br />
Most players stick to Precision since crit is always capped.<br />
<br />
Final Thoughts  <a href="https://www.mmoexp.com/Diablo-4/Gold.html" target="_blank" rel="noopener" class="mycode_url">buy Diablo 4 gold</a> <br />
<br />
The Shotgun Dust Devils Barbarian is easily one of the strongest Season 10 speed-farming builds in Diablo 4. It offers everything a good farming build needs:<br />
<br />
insane damage<br />
top-tier mobility<br />
near-unkillable defenses<br />
easy gearing<br />
simple rotation<br />
phenomenal synergy with Chaos Uniques<br />
<br />
Whether you want to blast T4 in minutes, farm materials, level glyphs, or carry groups, this build is unmatched in efficiency. And once you're ready to push higher difficulties, it's only a few tweaks away from becoming a powerful endgame setup.]]></description>
			<content:encoded><![CDATA[If you're looking for the strongest, tankiest, and fastest speed-farming Barbarian build in Diablo 4 Season 10, look no further-the Shotgun Dust Devils Barbarian is currently the king of efficiency. This setup blends ridiculous tankiness with screen-melting damage, instant mobility, and some of the strongest unique synergies in the game. Whether you're farming Tier 4, blasting Helltides, or zooming through Nightmare dungeons, this build turns your Barbarian into a tornado of destruction that never stops moving.<br />
<br />
This guide breaks down every part of the build-skills, Paragon, gear, tempering, runes, playstyle, and even how to convert it into a push-oriented version. By the end, you'll know exactly why players call this build "Omega Tanky" and why it's currently one of the best speed-farming setups in the entire game <a href="https://www.mmoexp.com/Diablo-4/Gold.html" target="_blank" rel="noopener" class="mycode_url">Diablo IV gold</a> .<br />
<br />
Why Shotgun Dust Devils Is the Best Speed-Farming Build<br />
<br />
The core of the build revolves around generating Dust Devils at extremely high frequency, and then stacking multipliers so those Dust Devils "shotgun" enemies up close. Combined with Whirlwind's mobility and Lunging Strike's buffs, the build maintains permanent Berserking, constant movement, and enough damage to one-shot bosses-even while standing still.<br />
<br />
A few quick highlights:<br />
<br />
Can clear T4 with only a couple Uniques<br />
Permanent movement, fury, Berserking uptime<br />
Near-immortality thanks to massive DR and shouts<br />
Dust Devils hit twice due to tempering synergy<br />
Whirlwind is fully free thanks to Beast Cornered<br />
One-shotting bosses even at low HP<br />
Can tank almost anything-except the occasional beam<br />
<br />
This is speed farming at its finest: simple rotation, constant motion, and zero downtime.<br />
<br />
Skill Breakdown<br />
<br />
Basic Skill-Lunging Strike<br />
<br />
Lunging Strike is a surprisingly important piece of this build. It:<br />
<br />
Procs Belligerence<br />
Procs Warpath<br />
Always overpowers thanks to Unstable Power<br />
Refreshes its cooldown in sync with your buffs<br />
<br />
Using it every 4 seconds boosts your damage by over 100% with good masterworks. It's a consistent self-buff, a mobility tool, and a resource generator all in one.<br />
<br />
Core Skill-Whirlwind<br />
<br />
Whirlwind functions here primarily as a Dust Devil generator, not your main source of damage.<br />
<br />
Key notes:<br />
<br />
You do NOT need points in it<br />
Sabra and Starless Skies grant enough free ranks<br />
Beast Cornered solves all Fury issues<br />
The build spams Whirlwind nonstop<br />
<br />
This is why the build feels incredibly smooth-Whirlwind is always active, fast, and free.<br />
<br />
Shouts-The Build's Backbone<br />
<br />
You use all three:<br />
<br />
Rallying Cry-Unstoppable + Fury engine<br />
Challenging Shout-Big DR and chunkier HP<br />
War Cry-Berserking uptime and extra damage<br />
<br />
Since the build auto-procs so many multipliers through your shouts, pushing them on cooldown is essential.<br />
<br />
Ultimate-Wrath of the Berserker<br />
<br />
Wrath of the Berserker:<br />
<br />
Converts your damage to fire<br />
Scales damage massively through Unconstrained<br />
Boosts movement speed and Fury generation<br />
<br />
This build runs 100% uptime thanks to rune synergy-more on that later.<br />
<br />
Key Passive-Unconstrained<br />
<br />
Still the best universal Barbarian passive for any non-bleed build. More Berserking = more speed, more damage, more tankiness.<br />
<br />
Paragon Boards &amp; Glyphs<br />
<br />
The Paragon setup mixes additive synergy with multipliers that boost Dust Devils, crit, and Berserking uptime.<br />
<br />
Boards Used<br />
<br />
1.Starting Board<br />
2.Flawless Technique-makes crit cap trivial<br />
3.Challenger-universal staple<br />
4.Blood Rage-mandatory on all Barb builds<br />
5.Twister-MASSIVE Dust Devil additive + multipliers<br />
6.Carnage-attack speed + damage<br />
7.Wrath or Exploit-for speed farming, Exploit is usually better<br />
8.Force of Nature-creates more Dust Devils via Earthquakes<br />
<br />
Important Glyphs<br />
<br />
Twister-by far the most powerful for Dust Devils<br />
Undaunted-additive + DR<br />
Wrath OR Exploit-depending on preference and content<br />
<br />
Even though the build lacks many multiplier glyphs, it stacks so much additive + multipliers from gear that Paragon functions as a damage amplifier, not a dependency.<br />
<br />
Best Gear, Aspects &amp; Masterworking<br />
<br />
Mandatory Mythics<br />
<br />
1. Starless Skies<br />
<br />
The single strongest Barbarian unique in Season 10.<br />
<br />
Cuts your Fury costs drastically<br />
Allows constant Whirlwind<br />
Provides crit chance<br />
Masterwork for maximum output<br />
<br />
Absolutely mandatory.<br />
<br />
2. The Grandfather<br />
<br />
Adds:<br />
<br />
A mountain of All Stats (unlocking Paragon bonuses)<br />
Giant raw damage<br />
Multipliers that scale Dust Devils<br />
<br />
This is massive for build consistency.<br />
<br />
3. Earthrend Predation<br />
<br />
Predation caps your crit chance and adds movement speed-crucial for flying through dungeons. Battle Trance can technically work, but Dust Devils don't lucky hit, making Predation far superior for this build.Chaos Uniques<br />
<br />
Fist of Fate<br />
<br />
Used purely for its 60% damage multiplier. Rolls on crit/vulnerable/lucky hit are nice but irrelevant for speed farming.<br />
<br />
Crown of Lucion<br />
<br />
Another huge multiplier (90%+). A key power spike.<br />
<br />
Ugly Bastard<br />
<br />
Converts all damage to fire and ramps it up significantly once Wrath of the Berserker is active.<br />
<br />
Sabra of Tazgal<br />
<br />
Enables more Warpath procs and helps fuel Dust Devil spam. It's bugged on some variants, but this version works reliably.<br />
<br />
Weapons &amp; Tempering<br />
<br />
Primary Stats<br />
<br />
Always prioritize:<br />
<br />
Strength<br />
Crit Damage<br />
Damage to Close<br />
Dust Devil Damage (tempering)<br />
<br />
Sword 1<br />
<br />
Fierce Winds (main Dust Devil damage source)<br />
Temper: Dust Devil Damage<br />
<br />
Sword 2<br />
<br />
Belligerence (syncs with Lunging Strike)<br />
Temper: Wallop or general damage to staggered enemies<br />
<br />
Amulet<br />
<br />
Earthquakes aspect<br />
High strength<br />
Ranking passives (Heavy Handed or Counteroffensive ideal)<br />
Temper: Wrath of the Berserker CDR + Dust Devil Damage<br />
<br />
Rings<br />
<br />
Elements aspect<br />
Strength<br />
Crit<br />
Resistances (Poison/Cold/Lightning)<br />
Temper: Stable Damage<br />
<br />
Throw in jewels only to cap resists-honestly, the build is so tanky you barely need them.<br />
<br />
Runes &amp; Why They Matter<br />
<br />
Back-Deck (Earthquake Generation)<br />
<br />
This rune creates Earthquakes on skill use, which:<br />
<br />
Spawn more Dust Devils<br />
Trigger Earthquake aspect multipliers<br />
Clear anything behind you automatically<br />
<br />
Pock (Wrath of the Berserker Uptime)<br />
<br />
Keeps permanent RotB uptime. Many players prefer this comfort.<br />
<br />
Alternative: Igny + Jaw<br />
<br />
If you want maximum speed, this gives you Sorcerer-style teleport every ~3 seconds-but you lose constant Wrath uptime.<br />
Choose depending on preference:<br />
<br />
Comfort + Power → Pock<br />
Maximum Zoom → Igny/Jaw<br />
<br />
How the Build Plays<br />
<br />
This is one of the smoothest Barbarian builds ever made.<br />
Basic Rotation<br />
<br />
1.Use Lunging Strike every 4 seconds to refresh Belligerence + Warpath.<br />
<br />
2.Keep all shouts rolling on cooldown.<br />
<br />
3.Maintain Whirlwind constantly.<br />
<br />
4.Stay in melee range to "shotgun" Dust Devils.<br />
<br />
5.Leave Earthquakes everywhere for passive clearing.<br />
<br />
You don't stop moving-ever. Everything around you dies, even things off-screen.<br />
<br />
Speed Farming vs. Pushing Variants<br />
<br />
To Convert Into a Push Build<br />
<br />
Minimal changes needed:<br />
<br />
Swap Exploit for an endgame glyph<br />
Consider Bash + other core damage skills if desired<br />
Adjust gear for capped resistances and defensive tempers<br />
Replace Predation with damage-oriented Chaos Uniques<br />
<br />
The important part is:<br />
<br />
You can keep Whirlwind if you want.<br />
<br />
Many pushing setups drop it, but the guide's author explains how to keep it while still gaining huge DPS.<br />
<br />
Consumables<br />
<br />
For speed farming, the top choices are:<br />
<br />
Elixir of Precision (crit damage boost)<br />
Elixir of Resourcefulness (if Fury ever dips)<br />
Elixir of Fortitude (if you want to be invincible)<br />
<br />
Most players stick to Precision since crit is always capped.<br />
<br />
Final Thoughts  <a href="https://www.mmoexp.com/Diablo-4/Gold.html" target="_blank" rel="noopener" class="mycode_url">buy Diablo 4 gold</a> <br />
<br />
The Shotgun Dust Devils Barbarian is easily one of the strongest Season 10 speed-farming builds in Diablo 4. It offers everything a good farming build needs:<br />
<br />
insane damage<br />
top-tier mobility<br />
near-unkillable defenses<br />
easy gearing<br />
simple rotation<br />
phenomenal synergy with Chaos Uniques<br />
<br />
Whether you want to blast T4 in minutes, farm materials, level glyphs, or carry groups, this build is unmatched in efficiency. And once you're ready to push higher difficulties, it's only a few tweaks away from becoming a powerful endgame setup.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp-POE: Mapping Is God Tier, Bossing Still Pain]]></title>
			<link>https://foro.murenacidos.com/showthread.php?tid=19</link>
			<pubDate>Sun, 07 Dec 2025 01:39:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://foro.murenacidos.com/member.php?action=profile&uid=23">Chunzliu</a>]]></dc:creator>
			<guid isPermaLink="false">https://foro.murenacidos.com/showthread.php?tid=19</guid>
			<description><![CDATA[Today we're taking a deep dive into one of the strangest, most experimental, and absolutely most Path of Exile builds to come out of 3.27: a Cast on Crit Archmage Hierophant centered around the new Golden Charlatan Sword and enabled by one very unexpected item-Kisa's Grace.<br />
<br />
At first glance, the combination feels impossible. Archmage requires massive unreserved mana to scale damage, Cast on Crit requires extremely high attack rates to keep proccing, and the new sword encourages nonstop shrine-infused spinning. Those mechanics don't naturally work together… at least not without help <a href="https://www.mmoexp.com/Path-of-exile/Currency.html" target="_blank" rel="noopener" class="mycode_url">POE currency</a> .<br />
<br />
But with 3.27's new Foulborn items, one of them quietly solves the entire problem.<br />
<br />
Today, we break down how the build works, what it does well, why the damage ultimately falls short at high investment, and what you should know before you attempt to replicate it.<br />
<br />
How the Build Is Even Possible: Kisa's Grace and 100% Mana Cost Reduction<br />
<br />
The core issue with Cast on Crit Archmage is obvious:<br />
<br />
You cannot sustain 10+ casts per second with 600–900 mana cost per trigger.<br />
<br />
Archmage no longer cares about skill cost-it only cares about unreserved mana. But Cast on Crit still respects the mana cost of the triggered skill.<br />
<br />
The solution? Reduce the mana cost to zero. Literally zero.<br />
<br />
And that's where Kisa's Grace enters the picture.<br />
<br />
The Key Components for Zero Cost Skills<br />
<br />
To reduce all mana costs to 0%, you stack:<br />
<br />
50% reduced mana cost from Kisa's Grace<br />
10% from the Mana Mastery<br />
15% from the Dreamer wheel<br />
~18% from Militant Faith (based on ~180 Devotion)<br />
9% from Righteous Decree<br />
<br />
Altogether, these stack multiplicatively and push the total reduction to 100%, but with an important catch:<br />
<br />
The reduction from the Foulborn item refreshes every 2 seconds. When it expires, the next cast instantly consumes your entire 800+ mana pool, then resets to zero cost again.<br />
<br />
This mechanic is the glue that holds the build together. Without Kisa's Grace, the build simply does not function.<br />
<br />
With it, you can:<br />
<br />
Maintain 10+ attacks per second<br />
Trigger spells constantly with Cast on Crit<br />
Keep Archmage scaling because your unreserved mana pool remains huge<br />
<br />
The result is an extremely smooth playstyle… at least on paper.<br />
<br />
Golden Charlatan Sword: The Spin-to-Win Centerpiece<br />
<br />
The new Golden Charlatan Sword adds a flashy new mapping flavor: automatically grabbing and carrying shrines as you move through maps.<br />
<br />
It creates a very satisfying feedback loop:<br />
<br />
Move fast<br />
Grab shrines<br />
Become stronger<br />
Move even faster<br />
Clear even harder<br />
<br />
For spin-to-win enjoyers, this sword feels amazing. It adds a layer of fun few weapons in POE can replicate.<br />
<br />
However, it does not directly solve any damage or scaling issues, which becomes important later.<br />
<br />
30,000 Mana, 10 APS, Mageblood, and a Mirror-Tier Gear Setup… and the Damage Is Still Mid<br />
<br />
Let's address the elephant in the room.<br />
<br />
With:<br />
30,000 mana<br />
10 attacks per second<br />
Very high critical chance<br />
Mageblood<br />
Triple-mod Headhunter clone helmet<br />
Mirror-tier body armor<br />
Near-perfect boots<br />
Golden Charlatan for shrine synergy<br />
<br />
…you'd expect the build to absolutely delete screens and bosses alike.<br />
<br />
But in practice, the DPS is simply mid.<br />
<br />
The builder found several issues:<br />
<br />
1. Accuracy Problems<br />
Even with major gear investment, accuracy was only around 3,000, but high-tier endgame mobs effectively require closer to 4,000+ for reliable crit consistency.<br />
<br />
2. Missing Critical Multiplier Scaling<br />
Even with huge flat damage from Archmage, crit multi is still essential. The build simply doesn't get enough of it without sacrificing other key slots.<br />
<br />
3. Spell Setup Not Ideal for Scaling<br />
The initial spell pairing was:<br />
Bladefall of Ch'Arrus<br />
Cast on Crit Blade Blast<br />
<br />
With 30k mana, Bladefall's frequency skyrockets-over 600% increased frequency-creating a huge "Christmas tree" effect with MTX. But visually impressive does not equal competitively strong.<br />
<br />
In testing, it performed similarly to:<br />
<br />
Ball Lightning of Orbiting<br />
<br />
…which is a red flag when you're giving up six sockets for Bladefall of Ch'Arrus.<br />
<br />
4. Clear Speed Good, Single Target Dependent on Arcane Cloak<br />
Bladefall of Ch'Arrus only kills well when Arcane Cloak is up.<br />
<br />
Without Arcane Cloak active:<br />
<br />
It cannot kill normal mobs reliably<br />
It feels extremely weak for the investment<br />
<br />
With Arcane Cloak active:<br />
<br />
You get a short burst of surprisingly good single-target damage<br />
But that uptime window is small<br />
<br />
This creates a "feast or famine" damage pattern.<br />
<br />
Testing Bladefall of Ch'Arrus as a Standalone Skill<br />
<br />
To evaluate the viability of the skill itself, the creator tested Bladefall of Ch'Arrus with no Cast on Crit support.<br />
The results:<br />
<br />
Without Arcane Cloak:<br />
The damage barely kills normal enemies.With Arcane Cloak:<br />
<br />
The damage becomes impressive, even shredding mini-bosses quickly.<br />
<br />
This led to an important conclusion:<br />
<br />
Bladefall of Ch'Arrus only becomes strong when given massive added base damage from Arcane Cloak.<br />
<br />
On an Archmage character without gem level scaling, the skill underperforms unless supported by strong active buffs.<br />
<br />
Mapping Performance: Fun but Not Efficient<br />
<br />
Here's where the build shines:<br />
<br />
Speed shrines<br />
Gloom shrines<br />
Acceleration shrines<br />
Permanent spin-to-win movement<br />
A pseudo-Headhunter effect through Inspired Learning<br />
<br />
The mapper used two Inspired Learning sockets (with no notables in range), creating a poor man's Headhunter while still keeping Mageblood equipped.<br />
<br />
The result is a mapping experience that is:<br />
<br />
Fun<br />
Fast<br />
Chaotic<br />
Shrine-powered<br />
Extremely satisfying<br />
<br />
If your goal is purely zooming around maps enjoying yourself, the build delivers.<br />
<br />
But if your goal is:<br />
<br />
Endgame bossing<br />
High-investment min-maxing<br />
Ubers<br />
Wave 30 Simulacrum<br />
T17 juiced mapping<br />
<br />
…the build falls short.<br />
<br />
Defenses: 30,000 ES That Still Isn't Enough<br />
<br />
With this level of investment, you'd expect to feel nearly immortal.<br />
<br />
But several issues emerged:<br />
<br />
Lack of Additional Layers<br />
<br />
30k Energy Shield is impressive, but without:<br />
<br />
90% all res<br />
Melding of the Flesh<br />
Spell suppression<br />
Additional reduction or avoidance layers<br />
<br />
…it breaks down extremely quickly in rippier content.<br />
<br />
High-Investment Builds Need High-Investment Defenses<br />
<br />
At this level of gear:<br />
<br />
Mageblood<br />
Mirror-tier armor<br />
Foulborn items<br />
Golden Charlatan<br />
Archmage stacking<br />
30k mana<br />
<br />
…the expectation is clear: the build should feel tanky and strong.<br />
Instead, it felt tanky only on paper.<br />
<br />
Ball Lightning of Orbiting: The "Why Didn't I Just…" Moment<br />
<br />
The builder discovered that switching to Ball Lightning of Orbiting resulted in:<br />
<br />
Similar or better single-target damage<br />
Far less socket pressure<br />
Easier gearing<br />
Less need to over-optimize accuracy<br />
A smoother, more consistent setup<br />
<br />
This raises the uncomfortable question:<br />
<br />
If a simple six-link outperforms a massive experimental setup, what's the point of the experiment?<br />
<br />
And the answer is: fun.<br />
Because Golden Charlatan is fun.<br />
Shrine stacking is fun.<br />
Spin-to-win Cast on Crit is fun.<br />
Just don't expect meta-breaking damage.<br />
<br />
Final Verdict: Fun, Unique, and Playable… But Not Worth High Investment<br />
<br />
After extensive testing, the conclusion is clear:<br />
<br />
Pros<br />
Extremely fun mapping<br />
Shrine gameplay is addictive<br />
Zero mana cost Cast on Crit feels smooth<br />
High-speed spin-to-win experience<br />
Good use of quirky new Foulborn items<br />
Very high mana scaling potential<br />
Strong burst windows with Arcane Cloak<br />
<br />
Cons<br />
Damage is mediocre even at absurd investment<br />
Requires expensive gear to function<br />
Single target relies too heavily on Arcane Cloak<br />
Defenses fall apart in endgame content<br />
Accuracy and crit scaling are hard to perfect<br />
Simpler setups outperform it<br />
<br />
Recommended For:  <a href="https://www.mmoexp.com/Path-of-exile/Currency.html" target="_blank" rel="noopener" class="mycode_url">buy POE chaos orbs</a> <br />
<br />
Players who want fun, stylish, off-meta setups<br />
Mappers who love shrines and spin-to-win gameplay<br />
Archmage enthusiasts who want to experiment with Foulborn items<br />
<br />
Not Recommended For:<br />
<br />
Uber farmers<br />
Top-end bossers<br />
Players expecting massive DPS for their investment<br />
Anyone chasing meta efficiency<br />
<br />
Conclusion<br />
<br />
The Cast on Crit Archmage Hierophant with Golden Charlatan is one of the most creative builds in 3.27-an experimental fusion of old Archmage mechanics, new Foulborn tech, and shrine-powered zoom gameplay.]]></description>
			<content:encoded><![CDATA[Today we're taking a deep dive into one of the strangest, most experimental, and absolutely most Path of Exile builds to come out of 3.27: a Cast on Crit Archmage Hierophant centered around the new Golden Charlatan Sword and enabled by one very unexpected item-Kisa's Grace.<br />
<br />
At first glance, the combination feels impossible. Archmage requires massive unreserved mana to scale damage, Cast on Crit requires extremely high attack rates to keep proccing, and the new sword encourages nonstop shrine-infused spinning. Those mechanics don't naturally work together… at least not without help <a href="https://www.mmoexp.com/Path-of-exile/Currency.html" target="_blank" rel="noopener" class="mycode_url">POE currency</a> .<br />
<br />
But with 3.27's new Foulborn items, one of them quietly solves the entire problem.<br />
<br />
Today, we break down how the build works, what it does well, why the damage ultimately falls short at high investment, and what you should know before you attempt to replicate it.<br />
<br />
How the Build Is Even Possible: Kisa's Grace and 100% Mana Cost Reduction<br />
<br />
The core issue with Cast on Crit Archmage is obvious:<br />
<br />
You cannot sustain 10+ casts per second with 600–900 mana cost per trigger.<br />
<br />
Archmage no longer cares about skill cost-it only cares about unreserved mana. But Cast on Crit still respects the mana cost of the triggered skill.<br />
<br />
The solution? Reduce the mana cost to zero. Literally zero.<br />
<br />
And that's where Kisa's Grace enters the picture.<br />
<br />
The Key Components for Zero Cost Skills<br />
<br />
To reduce all mana costs to 0%, you stack:<br />
<br />
50% reduced mana cost from Kisa's Grace<br />
10% from the Mana Mastery<br />
15% from the Dreamer wheel<br />
~18% from Militant Faith (based on ~180 Devotion)<br />
9% from Righteous Decree<br />
<br />
Altogether, these stack multiplicatively and push the total reduction to 100%, but with an important catch:<br />
<br />
The reduction from the Foulborn item refreshes every 2 seconds. When it expires, the next cast instantly consumes your entire 800+ mana pool, then resets to zero cost again.<br />
<br />
This mechanic is the glue that holds the build together. Without Kisa's Grace, the build simply does not function.<br />
<br />
With it, you can:<br />
<br />
Maintain 10+ attacks per second<br />
Trigger spells constantly with Cast on Crit<br />
Keep Archmage scaling because your unreserved mana pool remains huge<br />
<br />
The result is an extremely smooth playstyle… at least on paper.<br />
<br />
Golden Charlatan Sword: The Spin-to-Win Centerpiece<br />
<br />
The new Golden Charlatan Sword adds a flashy new mapping flavor: automatically grabbing and carrying shrines as you move through maps.<br />
<br />
It creates a very satisfying feedback loop:<br />
<br />
Move fast<br />
Grab shrines<br />
Become stronger<br />
Move even faster<br />
Clear even harder<br />
<br />
For spin-to-win enjoyers, this sword feels amazing. It adds a layer of fun few weapons in POE can replicate.<br />
<br />
However, it does not directly solve any damage or scaling issues, which becomes important later.<br />
<br />
30,000 Mana, 10 APS, Mageblood, and a Mirror-Tier Gear Setup… and the Damage Is Still Mid<br />
<br />
Let's address the elephant in the room.<br />
<br />
With:<br />
30,000 mana<br />
10 attacks per second<br />
Very high critical chance<br />
Mageblood<br />
Triple-mod Headhunter clone helmet<br />
Mirror-tier body armor<br />
Near-perfect boots<br />
Golden Charlatan for shrine synergy<br />
<br />
…you'd expect the build to absolutely delete screens and bosses alike.<br />
<br />
But in practice, the DPS is simply mid.<br />
<br />
The builder found several issues:<br />
<br />
1. Accuracy Problems<br />
Even with major gear investment, accuracy was only around 3,000, but high-tier endgame mobs effectively require closer to 4,000+ for reliable crit consistency.<br />
<br />
2. Missing Critical Multiplier Scaling<br />
Even with huge flat damage from Archmage, crit multi is still essential. The build simply doesn't get enough of it without sacrificing other key slots.<br />
<br />
3. Spell Setup Not Ideal for Scaling<br />
The initial spell pairing was:<br />
Bladefall of Ch'Arrus<br />
Cast on Crit Blade Blast<br />
<br />
With 30k mana, Bladefall's frequency skyrockets-over 600% increased frequency-creating a huge "Christmas tree" effect with MTX. But visually impressive does not equal competitively strong.<br />
<br />
In testing, it performed similarly to:<br />
<br />
Ball Lightning of Orbiting<br />
<br />
…which is a red flag when you're giving up six sockets for Bladefall of Ch'Arrus.<br />
<br />
4. Clear Speed Good, Single Target Dependent on Arcane Cloak<br />
Bladefall of Ch'Arrus only kills well when Arcane Cloak is up.<br />
<br />
Without Arcane Cloak active:<br />
<br />
It cannot kill normal mobs reliably<br />
It feels extremely weak for the investment<br />
<br />
With Arcane Cloak active:<br />
<br />
You get a short burst of surprisingly good single-target damage<br />
But that uptime window is small<br />
<br />
This creates a "feast or famine" damage pattern.<br />
<br />
Testing Bladefall of Ch'Arrus as a Standalone Skill<br />
<br />
To evaluate the viability of the skill itself, the creator tested Bladefall of Ch'Arrus with no Cast on Crit support.<br />
The results:<br />
<br />
Without Arcane Cloak:<br />
The damage barely kills normal enemies.With Arcane Cloak:<br />
<br />
The damage becomes impressive, even shredding mini-bosses quickly.<br />
<br />
This led to an important conclusion:<br />
<br />
Bladefall of Ch'Arrus only becomes strong when given massive added base damage from Arcane Cloak.<br />
<br />
On an Archmage character without gem level scaling, the skill underperforms unless supported by strong active buffs.<br />
<br />
Mapping Performance: Fun but Not Efficient<br />
<br />
Here's where the build shines:<br />
<br />
Speed shrines<br />
Gloom shrines<br />
Acceleration shrines<br />
Permanent spin-to-win movement<br />
A pseudo-Headhunter effect through Inspired Learning<br />
<br />
The mapper used two Inspired Learning sockets (with no notables in range), creating a poor man's Headhunter while still keeping Mageblood equipped.<br />
<br />
The result is a mapping experience that is:<br />
<br />
Fun<br />
Fast<br />
Chaotic<br />
Shrine-powered<br />
Extremely satisfying<br />
<br />
If your goal is purely zooming around maps enjoying yourself, the build delivers.<br />
<br />
But if your goal is:<br />
<br />
Endgame bossing<br />
High-investment min-maxing<br />
Ubers<br />
Wave 30 Simulacrum<br />
T17 juiced mapping<br />
<br />
…the build falls short.<br />
<br />
Defenses: 30,000 ES That Still Isn't Enough<br />
<br />
With this level of investment, you'd expect to feel nearly immortal.<br />
<br />
But several issues emerged:<br />
<br />
Lack of Additional Layers<br />
<br />
30k Energy Shield is impressive, but without:<br />
<br />
90% all res<br />
Melding of the Flesh<br />
Spell suppression<br />
Additional reduction or avoidance layers<br />
<br />
…it breaks down extremely quickly in rippier content.<br />
<br />
High-Investment Builds Need High-Investment Defenses<br />
<br />
At this level of gear:<br />
<br />
Mageblood<br />
Mirror-tier armor<br />
Foulborn items<br />
Golden Charlatan<br />
Archmage stacking<br />
30k mana<br />
<br />
…the expectation is clear: the build should feel tanky and strong.<br />
Instead, it felt tanky only on paper.<br />
<br />
Ball Lightning of Orbiting: The "Why Didn't I Just…" Moment<br />
<br />
The builder discovered that switching to Ball Lightning of Orbiting resulted in:<br />
<br />
Similar or better single-target damage<br />
Far less socket pressure<br />
Easier gearing<br />
Less need to over-optimize accuracy<br />
A smoother, more consistent setup<br />
<br />
This raises the uncomfortable question:<br />
<br />
If a simple six-link outperforms a massive experimental setup, what's the point of the experiment?<br />
<br />
And the answer is: fun.<br />
Because Golden Charlatan is fun.<br />
Shrine stacking is fun.<br />
Spin-to-win Cast on Crit is fun.<br />
Just don't expect meta-breaking damage.<br />
<br />
Final Verdict: Fun, Unique, and Playable… But Not Worth High Investment<br />
<br />
After extensive testing, the conclusion is clear:<br />
<br />
Pros<br />
Extremely fun mapping<br />
Shrine gameplay is addictive<br />
Zero mana cost Cast on Crit feels smooth<br />
High-speed spin-to-win experience<br />
Good use of quirky new Foulborn items<br />
Very high mana scaling potential<br />
Strong burst windows with Arcane Cloak<br />
<br />
Cons<br />
Damage is mediocre even at absurd investment<br />
Requires expensive gear to function<br />
Single target relies too heavily on Arcane Cloak<br />
Defenses fall apart in endgame content<br />
Accuracy and crit scaling are hard to perfect<br />
Simpler setups outperform it<br />
<br />
Recommended For:  <a href="https://www.mmoexp.com/Path-of-exile/Currency.html" target="_blank" rel="noopener" class="mycode_url">buy POE chaos orbs</a> <br />
<br />
Players who want fun, stylish, off-meta setups<br />
Mappers who love shrines and spin-to-win gameplay<br />
Archmage enthusiasts who want to experiment with Foulborn items<br />
<br />
Not Recommended For:<br />
<br />
Uber farmers<br />
Top-end bossers<br />
Players expecting massive DPS for their investment<br />
Anyone chasing meta efficiency<br />
<br />
Conclusion<br />
<br />
The Cast on Crit Archmage Hierophant with Golden Charlatan is one of the most creative builds in 3.27-an experimental fusion of old Archmage mechanics, new Foulborn tech, and shrine-powered zoom gameplay.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMOexp-EA FC26: Box-Crasher CDM Is the New Secret Weapon]]></title>
			<link>https://foro.murenacidos.com/showthread.php?tid=18</link>
			<pubDate>Sun, 07 Dec 2025 01:38:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://foro.murenacidos.com/member.php?action=profile&uid=23">Chunzliu</a>]]></dc:creator>
			<guid isPermaLink="false">https://foro.murenacidos.com/showthread.php?tid=18</guid>
			<description><![CDATA[Today we're diving deep into one of the most requested tactical setups in EA FC 26-the 4-2-1-3, a formation that's become a community favorite because of its blend of defensive stability, transition strength, and surprisingly clinical attacking patterns.<br />
<br />
So let's get into it <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">FC 26 Coins</a> .<br />
<br />
Why the 4-2-1-3 Works in FC 26<br />
<br />
EA FC 26 has leaned heavily into hybrid pressing and counterattack-heavy gameplay. With the increased pace of transitions, faster passing, and how strong inside forwards are this year, the 4-2-1-3 is positioned perfectly between defense and attack.<br />
<br />
It gives you:<br />
<br />
A strong triangle in midfield<br />
Two narrow wingers who can act as secondary strikers<br />
One CAM who can dictate play or support the front three<br />
Two CDMs who give you balance-or overload when you want it<br />
Fullbacks who help stabilize the defense in a very counter-heavy meta<br />
<br />
It's not the easiest formation to master, but when used correctly, it's one of the most consistent in Foot Champs.<br />
<br />
THE CUSTOM TACTICS<br />
<br />
Before getting into the gameplay portions, let's break down the tactical instructions.<br />
<br />
1. Build-Up Style: Balanced Is King<br />
<br />
There are three options that genuinely work well in the 4-2-1-3:<br />
<br />
Short Passing<br />
Balanced<br />
Counter<br />
<br />
Last year, Counter was widely used for this formation, but FC 26 plays differently. Counter can overextend your players and leave you exposed. Short Passing is strong, but predictable.<br />
<br />
Balanced is now the sweet spot.<br />
<br />
It gives:<br />
<br />
Controlled buildup<br />
Proper spacing<br />
No over-committing<br />
Quicker transitions than Short Passing<br />
Safer recoveries than Counter<br />
<br />
It keeps your shape intact while still letting your attackers take initiative.<br />
<br />
2. Defensive Line Height: 61<br />
<br />
Yes-61, exactly.<br />
<br />
This is a hybrid setting. It's aggressive enough to press high and win the ball before the opponent organizes their attack, but doesn't push you into "YOLO high line" territory.<br />
<br />
Think of it like the sweet spot between:<br />
<br />
High press chaos football (the Ange Postecoglou comparison is spot on)<br />
Safe but passive deep lines that invite pressure<br />
<br />
At 61, your defense steps up just enough to trap opponents in midfield without turning every counterattack into a panic sprint.<br />
<br />
3. Attacking Player Instructions<br />
<br />
This is where the 4-2-1-3 truly comes alive.<br />
<br />
Wingers: Inside Forward + Balanced<br />
<br />
Both LW and RW are set to:<br />
<br />
Inside Forward<br />
Balanced Support<br />
<br />
Many players prefer Roaming, but Balanced proves stronger because:<br />
<br />
It keeps wingers focused on goal-scoring<br />
They make more direct penetrative runs<br />
They support the striker more consistently<br />
They don't drift unnecessarily into midfield<br />
<br />
In this setup, your wingers act almost as inside strikers. They're the ones scoring half your goals.<br />
<br />
Striker: Advanced Forward + Attack<br />
<br />
No surprises here. This is the bread and butter instruction set.<br />
<br />
Always forward<br />
Always making runs<br />
Always acting as the spearhead<br />
<br />
This role is essential because it pins center backs and opens channels for your CAM and wingers.<br />
<br />
CAM: Playmaker + Balanced (or Shadow Striker Alternative)<br />
<br />
Two options work well:<br />
<br />
A. Playmaker + Balanced (recommended)<br />
<br />
This keeps your CAM:<br />
<br />
More involved in buildup<br />
Dropping into pockets<br />
Connecting midfield to attack<br />
<br />
B. Shadow Striker<br />
<br />
If you want your CAM acting more like a second striker, this is the route.<br />
<br />
However, during gameplay tests, even on Playmaker the CAM pushes forward naturally-so Shadow Striker isn't necessary unless you want an ultra-aggressive system.<br />
<br />
4. CDMs: Split Roles Are the Secret Sauce<br />
<br />
This formation requires two different CDM roles:<br />
<br />
Left CDM: Deep-Lying Playmaker + Defend<br />
<br />
This player is your anchor. They:<br />
<br />
Hold the midfield line<br />
Distribute the first pass<br />
Cover during transitions<br />
Stay central<br />
<br />
This role keeps you from being countered to death.<br />
<br />
Right CDM: Box Crasher + Balanced<br />
<br />
This is the underrated gem.<br />
<br />
The right CDM:<br />
<br />
Makes extra attacking runs<br />
Arrives late into the box<br />
Creates numerical superiority<br />
Adds goals and assists<br />
<br />
In the live gameplay example, this player pushes significantly more than the deep-lying CDM. That asymmetry adds unpredictability.5. Fullbacks: Fullback + Defend<br />
<br />
Both fullbacks must be set to Defend.<br />
<br />
The 4-2-1-3 meta revolves around narrow wingers and a central overload. If your fullbacks push forward, you will get destroyed on the counter-especially since most players you face also run the 4-2-1-3.<br />
<br />
Fullback on Defend helps:<br />
<br />
Close wide channels<br />
Prevent isolation<br />
Keep the formation compact<br />
Stabilize your back line<br />
<br />
In this meta, offensive fullbacks are simply too risky.<br />
<br />
6. Center Backs &amp; GK<br />
<br />
Simple:<br />
<br />
Center Backs: Defender + Defend<br />
(Ball-playing offers little benefit this year)<br />
<br />
Goalkeeper: Goalkeeper + Balanced<br />
<br />
Nothing fancy needed.<br />
<br />
THE GAMEPLAY BREAKDOWN (FOOT CHAMPS LIVE)<br />
<br />
To truly understand the formation, the creator jumped into a live Weekend League match. The concepts below summarize the most important takeaways.<br />
<br />
1. Triggering Runs Is EVERYTHING<br />
<br />
This cannot be overstated:<br />
<br />
You must manually trigger runs with L1.<br />
<br />
Without this:<br />
<br />
Wingers stay too static<br />
Counterattacks stall<br />
CAM doesn't push forward fast enough<br />
You miss goals<br />
<br />
In the gameplay example, the first goal came from:<br />
<br />
1.L1 trigger to the winger<br />
<br />
2.Double-tap pass<br />
<br />
3.Inside forward run<br />
<br />
4.Ball-roll into a clean finish<br />
<br />
This formation requires you to manually activate your attackers. It is not a passive meta formation.<br />
<br />
2. Use Second-Man Press Correctly<br />
<br />
Defending in the 4-2-1-3 is all about:<br />
<br />
Using your CDMs<br />
Second-man press (R1)<br />
Not diving in with CBs<br />
<br />
The high-ish line height works only if your midfielders are actively pressing and intercepting. If you pull your CBs out of position, you'll concede constantly.<br />
<br />
3. CAM Involvement<br />
<br />
One key observation:<br />
<br />
Even on Playmaker, the CAM pushed forward aggressively.<br />
<br />
This confirms that Shadow Striker is optional-not mandatory.<br />
<br />
Playmaker gives you:<br />
<br />
Buildup support<br />
Triangle possession<br />
Smooth transitions<br />
<br />
And yet still provides attacking threat.<br />
<br />
4. The Formation Is Counterattack-Heavy by Nature<br />
<br />
FC 26 is built around transitions. Whether you want it or not, every formation tends to favor counterattacks.<br />
<br />
The 4-2-1-3 elevates this even more.<br />
<br />
Because:<br />
<br />
Wingers sit narrow<br />
The striker is always ready for through balls<br />
The box-crashing CDM overlaps<br />
The CAM follows behind<br />
<br />
Your best chances will come from fast, precise, triggered runs.<br />
<br />
5. Finishing the Match Early<br />
<br />
In the example match, the opponent quit within the first 10 minutes after conceding. While the sample was short, the early gameplay demonstrated:<br />
<br />
The pressing patterns<br />
Transition speeds<br />
How the CAM links play<br />
How to generate chances with triggered runs<br />
<br />
Even in a small window, the tactical philosophy was clear.<br />
<br />
FINAL TIPS FOR MASTERING THE 4-2-1-3<br />
<br />
To wrap up, here are the key principles you must embrace:<br />
<br />
Trigger winger and CAM runs constantly<br />
The formation collapses without manual activation.<br />
<br />
Defend with CDMs, not CBs<br />
This preserves your shape.<br />
<br />
Use second-man press wisely  <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">buy FIFA 26 Coins</a> <br />
It creates pressure without overcommitting.<br />
<br />
Keep fullbacks on Defend<br />
Do not get baited into attacking fullbacks in this meta.<br />
<br />
Let your right CDM attack<br />
The asymmetry is surprisingly effective.<br />
<br />
Use Balanced build-up<br />
It gives you the best of everything without sacrificing control.<br />
<br />
Conclusion<br />
<br />
The 4-2-1-3 remains one of the best and most versatile formations in EA FC 26 when built around the right instructions. With controlled buildup, a hybrid high line, split CDM roles, and manually triggered runs, it transforms into a deadly Foot Champs blueprint.]]></description>
			<content:encoded><![CDATA[Today we're diving deep into one of the most requested tactical setups in EA FC 26-the 4-2-1-3, a formation that's become a community favorite because of its blend of defensive stability, transition strength, and surprisingly clinical attacking patterns.<br />
<br />
So let's get into it <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">FC 26 Coins</a> .<br />
<br />
Why the 4-2-1-3 Works in FC 26<br />
<br />
EA FC 26 has leaned heavily into hybrid pressing and counterattack-heavy gameplay. With the increased pace of transitions, faster passing, and how strong inside forwards are this year, the 4-2-1-3 is positioned perfectly between defense and attack.<br />
<br />
It gives you:<br />
<br />
A strong triangle in midfield<br />
Two narrow wingers who can act as secondary strikers<br />
One CAM who can dictate play or support the front three<br />
Two CDMs who give you balance-or overload when you want it<br />
Fullbacks who help stabilize the defense in a very counter-heavy meta<br />
<br />
It's not the easiest formation to master, but when used correctly, it's one of the most consistent in Foot Champs.<br />
<br />
THE CUSTOM TACTICS<br />
<br />
Before getting into the gameplay portions, let's break down the tactical instructions.<br />
<br />
1. Build-Up Style: Balanced Is King<br />
<br />
There are three options that genuinely work well in the 4-2-1-3:<br />
<br />
Short Passing<br />
Balanced<br />
Counter<br />
<br />
Last year, Counter was widely used for this formation, but FC 26 plays differently. Counter can overextend your players and leave you exposed. Short Passing is strong, but predictable.<br />
<br />
Balanced is now the sweet spot.<br />
<br />
It gives:<br />
<br />
Controlled buildup<br />
Proper spacing<br />
No over-committing<br />
Quicker transitions than Short Passing<br />
Safer recoveries than Counter<br />
<br />
It keeps your shape intact while still letting your attackers take initiative.<br />
<br />
2. Defensive Line Height: 61<br />
<br />
Yes-61, exactly.<br />
<br />
This is a hybrid setting. It's aggressive enough to press high and win the ball before the opponent organizes their attack, but doesn't push you into "YOLO high line" territory.<br />
<br />
Think of it like the sweet spot between:<br />
<br />
High press chaos football (the Ange Postecoglou comparison is spot on)<br />
Safe but passive deep lines that invite pressure<br />
<br />
At 61, your defense steps up just enough to trap opponents in midfield without turning every counterattack into a panic sprint.<br />
<br />
3. Attacking Player Instructions<br />
<br />
This is where the 4-2-1-3 truly comes alive.<br />
<br />
Wingers: Inside Forward + Balanced<br />
<br />
Both LW and RW are set to:<br />
<br />
Inside Forward<br />
Balanced Support<br />
<br />
Many players prefer Roaming, but Balanced proves stronger because:<br />
<br />
It keeps wingers focused on goal-scoring<br />
They make more direct penetrative runs<br />
They support the striker more consistently<br />
They don't drift unnecessarily into midfield<br />
<br />
In this setup, your wingers act almost as inside strikers. They're the ones scoring half your goals.<br />
<br />
Striker: Advanced Forward + Attack<br />
<br />
No surprises here. This is the bread and butter instruction set.<br />
<br />
Always forward<br />
Always making runs<br />
Always acting as the spearhead<br />
<br />
This role is essential because it pins center backs and opens channels for your CAM and wingers.<br />
<br />
CAM: Playmaker + Balanced (or Shadow Striker Alternative)<br />
<br />
Two options work well:<br />
<br />
A. Playmaker + Balanced (recommended)<br />
<br />
This keeps your CAM:<br />
<br />
More involved in buildup<br />
Dropping into pockets<br />
Connecting midfield to attack<br />
<br />
B. Shadow Striker<br />
<br />
If you want your CAM acting more like a second striker, this is the route.<br />
<br />
However, during gameplay tests, even on Playmaker the CAM pushes forward naturally-so Shadow Striker isn't necessary unless you want an ultra-aggressive system.<br />
<br />
4. CDMs: Split Roles Are the Secret Sauce<br />
<br />
This formation requires two different CDM roles:<br />
<br />
Left CDM: Deep-Lying Playmaker + Defend<br />
<br />
This player is your anchor. They:<br />
<br />
Hold the midfield line<br />
Distribute the first pass<br />
Cover during transitions<br />
Stay central<br />
<br />
This role keeps you from being countered to death.<br />
<br />
Right CDM: Box Crasher + Balanced<br />
<br />
This is the underrated gem.<br />
<br />
The right CDM:<br />
<br />
Makes extra attacking runs<br />
Arrives late into the box<br />
Creates numerical superiority<br />
Adds goals and assists<br />
<br />
In the live gameplay example, this player pushes significantly more than the deep-lying CDM. That asymmetry adds unpredictability.5. Fullbacks: Fullback + Defend<br />
<br />
Both fullbacks must be set to Defend.<br />
<br />
The 4-2-1-3 meta revolves around narrow wingers and a central overload. If your fullbacks push forward, you will get destroyed on the counter-especially since most players you face also run the 4-2-1-3.<br />
<br />
Fullback on Defend helps:<br />
<br />
Close wide channels<br />
Prevent isolation<br />
Keep the formation compact<br />
Stabilize your back line<br />
<br />
In this meta, offensive fullbacks are simply too risky.<br />
<br />
6. Center Backs &amp; GK<br />
<br />
Simple:<br />
<br />
Center Backs: Defender + Defend<br />
(Ball-playing offers little benefit this year)<br />
<br />
Goalkeeper: Goalkeeper + Balanced<br />
<br />
Nothing fancy needed.<br />
<br />
THE GAMEPLAY BREAKDOWN (FOOT CHAMPS LIVE)<br />
<br />
To truly understand the formation, the creator jumped into a live Weekend League match. The concepts below summarize the most important takeaways.<br />
<br />
1. Triggering Runs Is EVERYTHING<br />
<br />
This cannot be overstated:<br />
<br />
You must manually trigger runs with L1.<br />
<br />
Without this:<br />
<br />
Wingers stay too static<br />
Counterattacks stall<br />
CAM doesn't push forward fast enough<br />
You miss goals<br />
<br />
In the gameplay example, the first goal came from:<br />
<br />
1.L1 trigger to the winger<br />
<br />
2.Double-tap pass<br />
<br />
3.Inside forward run<br />
<br />
4.Ball-roll into a clean finish<br />
<br />
This formation requires you to manually activate your attackers. It is not a passive meta formation.<br />
<br />
2. Use Second-Man Press Correctly<br />
<br />
Defending in the 4-2-1-3 is all about:<br />
<br />
Using your CDMs<br />
Second-man press (R1)<br />
Not diving in with CBs<br />
<br />
The high-ish line height works only if your midfielders are actively pressing and intercepting. If you pull your CBs out of position, you'll concede constantly.<br />
<br />
3. CAM Involvement<br />
<br />
One key observation:<br />
<br />
Even on Playmaker, the CAM pushed forward aggressively.<br />
<br />
This confirms that Shadow Striker is optional-not mandatory.<br />
<br />
Playmaker gives you:<br />
<br />
Buildup support<br />
Triangle possession<br />
Smooth transitions<br />
<br />
And yet still provides attacking threat.<br />
<br />
4. The Formation Is Counterattack-Heavy by Nature<br />
<br />
FC 26 is built around transitions. Whether you want it or not, every formation tends to favor counterattacks.<br />
<br />
The 4-2-1-3 elevates this even more.<br />
<br />
Because:<br />
<br />
Wingers sit narrow<br />
The striker is always ready for through balls<br />
The box-crashing CDM overlaps<br />
The CAM follows behind<br />
<br />
Your best chances will come from fast, precise, triggered runs.<br />
<br />
5. Finishing the Match Early<br />
<br />
In the example match, the opponent quit within the first 10 minutes after conceding. While the sample was short, the early gameplay demonstrated:<br />
<br />
The pressing patterns<br />
Transition speeds<br />
How the CAM links play<br />
How to generate chances with triggered runs<br />
<br />
Even in a small window, the tactical philosophy was clear.<br />
<br />
FINAL TIPS FOR MASTERING THE 4-2-1-3<br />
<br />
To wrap up, here are the key principles you must embrace:<br />
<br />
Trigger winger and CAM runs constantly<br />
The formation collapses without manual activation.<br />
<br />
Defend with CDMs, not CBs<br />
This preserves your shape.<br />
<br />
Use second-man press wisely  <a href="https://www.mmoexp.com/Fc-26/Coins.html" target="_blank" rel="noopener" class="mycode_url">buy FIFA 26 Coins</a> <br />
It creates pressure without overcommitting.<br />
<br />
Keep fullbacks on Defend<br />
Do not get baited into attacking fullbacks in this meta.<br />
<br />
Let your right CDM attack<br />
The asymmetry is surprisingly effective.<br />
<br />
Use Balanced build-up<br />
It gives you the best of everything without sacrificing control.<br />
<br />
Conclusion<br />
<br />
The 4-2-1-3 remains one of the best and most versatile formations in EA FC 26 when built around the right instructions. With controlled buildup, a hybrid high line, split CDM roles, and manually triggered runs, it transforms into a deadly Foot Champs blueprint.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM Arc Raiders Quest Guide: A New Type of Plant]]></title>
			<link>https://foro.murenacidos.com/showthread.php?tid=14</link>
			<pubDate>Wed, 03 Dec 2025 07:10:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://foro.murenacidos.com/member.php?action=profile&uid=21">1fuhd</a>]]></dc:creator>
			<guid isPermaLink="false">https://foro.murenacidos.com/showthread.php?tid=14</guid>
			<description><![CDATA[Arc Raiders "A New Type of Plant" quest is a short but tense job that sends you into the Dam Battlegrounds to pick up a strange specimen Lance wants for his experiments. It comes after "Building a Library" and before "Armored Transports," so it sits right in the middle of his storyline as you help him gather unusual materials scattered across the wasteland <a href="https://www.u4gm.com/arc-raiders-coins" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Coins</a>. The task is simple on paper—find the plant in the Old Battleground area near a huge Baron Husk, grab it, and get out in the same run—but the danger comes from the map itself and the players sharing it with you.<br />
<br />
Because you only get one chance per raid to finish, it's smart to prep properly. Most players bring solid anti-human weapons like ARs or SMGs, a good supply of ammo, and a couple of medkits. A safe pocket augment helps protect the quest item if you run into trouble. Starting from a western spawn cuts down on travel time and keeps you away from busy spots such as the Central Swamp Lift, where fights tend to break out and ARC groups like to cluster.<br />
<br />
The path to the Old Battleground is straightforward: keep to the west and move toward the large mass of wreckage that marks the Baron Husk. It's hard to miss—an enormous rusted ARC corpse half sunk into the ground. The area around it is quieter than central routes, which makes it a decent place to slip in without getting dragged into firefights. Even so, people still recommend playing it cool if you bump into other scavengers, since most players just want their own clean run.<br />
<br />
The plant you're after looks a bit like the one from earlier quests but has bright orange flowers that stand out once you know what you're looking for. It tends to spawn close to the metal legs and rubble around the husk, sometimes tucked so tightly against the debris that you might walk past it if you don't check carefully. Once you pick it up, the quest updates immediately, and your focus shifts to getting out alive.<br />
<br />
The safest option after picking up the plant is to tuck it in a safe pocket and head toward the Central Swamp Lift. It's the main extraction point, but also the most contested, so cautious movement pays off. Sticking to cover, avoiding big ARC patrols, and not taking unnecessary fights greatly increases your chance of making it out. Fog and foliage can hide enemies and players alike, so slow, deliberate movement is usually more effective than sprinting for the exit.<br />
<br />
Back in Speranza, handing the plant to Lance wraps up the quest and nets you a Vita Shot and five Antiseptics. The rewards aren't game-changing, but the quest keeps his storyline moving and hints that this strange plant might matter later. It's more about the small narrative thread and the survival challenge than a big equipment payoff <a href="https://www.u4gm.com/arc-raiders-boosting" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Boosting cheap</a>.<br />
<br />
Once you learn the layout of the Baron Husk and the look of the plant, repeat runs become quick and efficient. "A New Type of Plant" shows how Arc Raiders mixes worldbuilding with extraction pressure, turning a simple fetch task into a careful navigation challenge that teaches safer routing and extraction habits for future, tougher missions.]]></description>
			<content:encoded><![CDATA[Arc Raiders "A New Type of Plant" quest is a short but tense job that sends you into the Dam Battlegrounds to pick up a strange specimen Lance wants for his experiments. It comes after "Building a Library" and before "Armored Transports," so it sits right in the middle of his storyline as you help him gather unusual materials scattered across the wasteland <a href="https://www.u4gm.com/arc-raiders-coins" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Coins</a>. The task is simple on paper—find the plant in the Old Battleground area near a huge Baron Husk, grab it, and get out in the same run—but the danger comes from the map itself and the players sharing it with you.<br />
<br />
Because you only get one chance per raid to finish, it's smart to prep properly. Most players bring solid anti-human weapons like ARs or SMGs, a good supply of ammo, and a couple of medkits. A safe pocket augment helps protect the quest item if you run into trouble. Starting from a western spawn cuts down on travel time and keeps you away from busy spots such as the Central Swamp Lift, where fights tend to break out and ARC groups like to cluster.<br />
<br />
The path to the Old Battleground is straightforward: keep to the west and move toward the large mass of wreckage that marks the Baron Husk. It's hard to miss—an enormous rusted ARC corpse half sunk into the ground. The area around it is quieter than central routes, which makes it a decent place to slip in without getting dragged into firefights. Even so, people still recommend playing it cool if you bump into other scavengers, since most players just want their own clean run.<br />
<br />
The plant you're after looks a bit like the one from earlier quests but has bright orange flowers that stand out once you know what you're looking for. It tends to spawn close to the metal legs and rubble around the husk, sometimes tucked so tightly against the debris that you might walk past it if you don't check carefully. Once you pick it up, the quest updates immediately, and your focus shifts to getting out alive.<br />
<br />
The safest option after picking up the plant is to tuck it in a safe pocket and head toward the Central Swamp Lift. It's the main extraction point, but also the most contested, so cautious movement pays off. Sticking to cover, avoiding big ARC patrols, and not taking unnecessary fights greatly increases your chance of making it out. Fog and foliage can hide enemies and players alike, so slow, deliberate movement is usually more effective than sprinting for the exit.<br />
<br />
Back in Speranza, handing the plant to Lance wraps up the quest and nets you a Vita Shot and five Antiseptics. The rewards aren't game-changing, but the quest keeps his storyline moving and hints that this strange plant might matter later. It's more about the small narrative thread and the survival challenge than a big equipment payoff <a href="https://www.u4gm.com/arc-raiders-boosting" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Boosting cheap</a>.<br />
<br />
Once you learn the layout of the Baron Husk and the look of the plant, repeat runs become quick and efficient. "A New Type of Plant" shows how Arc Raiders mixes worldbuilding with extraction pressure, turning a simple fetch task into a careful navigation challenge that teaches safer routing and extraction habits for future, tougher missions.]]></content:encoded>
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