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Checking a background loop beneath narration - Versión para impresión +- Foro Mu Renacidos (https://foro.murenacidos.com) +-- Foro: Categoría Novedades (https://foro.murenacidos.com/forumdisplay.php?fid=4) +--- Foro: Nuevos Eventos (https://foro.murenacidos.com/forumdisplay.php?fid=7) +--- Tema: Checking a background loop beneath narration (/showthread.php?tid=26049) |
Checking a background loop beneath narration - HarryOn - 15-10-2026 I am preparing a generated ambience for a small game scene, and a faint tick returns at the loop boundary. The recording has a quiet grainy layer throughout, so I am trying to separate two possible problems. I can edit the endpoints and try a short crossfade before considering any broader processing. I found a reference to ai audio artifact removal during my search, but the editing order still matters. I still need to determine whether the boundary reveals an existing sound or creates a new discontinuity. Would you inspect the boundary first and then audition a longer uninterrupted section? An untouched copy would make it easier to compare each edit with the starting point. After editing, I would check the actual game playback as well as the audio editor. When would you move from fixing the join to evaluating the texture across the recording? |